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back serverCSCO2017beta.cfg
hostname"-{FR}- *22* CSCO 5on5 -tick128"// Name of server
rcon_password "password" // Administration password (rcon)
//sv_password "" // Only set this if you intend to have a private server!
// Server
maxplayers 10 // Max players avaible (outdated cvars)
sv_accelerate 5.5 // ( def. "10" ) client notify replicated
sv_allow_votes 1 // Voting allowed in this mode
sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to the server
sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks
sv_cheats 0 // Allow cheats on server
sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards
sv_consistency 0 // Weather the server enforces file consistency for critical files
sv_contact "email@mail.com" // Contact email for server sysop
sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_downloadurl "" // Location from which clients can download missing files
sv_forcepreload 0 // 0 Force server side preloading
sv_friction 5.2 // World friction
sv_gameinstructor_disable 1 // For all clients to disable their game instructors
sv_lan 0 // Server is a lan server (no heartbeat, no authentication, no non-class C addresses )
sv_pausable 0 // Is the server pausable?
sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
sv_steamgroup 0 // Find your steamgroup id on the admin page at the Steam community
sv_steamgroup_exclusive 0 // Set to 1 if member of steamgroup has to connect first (sv_steamgroup needed) If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stopspeed 80 //
sv_tags "22,CS,CSCO" // Enable your tags
// Server Communicaton
sv_alltalk 0 // Players can hear all enemy communication (voice, chat)
sv_auto_full_alltalk_during_warmup_half_end 0 //
sv_deadtalk 0 // Dead players can speak (voice, text) to the living
sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
sv_voiceenable 1 // Allow usage of ingame voice communication
// Friendly
ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
mp_friendlyfire 1 // Allows team members to injure other members of their team
// Multiplayer
mp_afterroundmoney 0 // Amount of money awarded to every player after each round
mp_autokick 1 // Kick idle/team-killing players
mp_autoteambalance 0 // Automatic team balance
mp_buytime 15 // How many seconds after round start players can buy items for
mp_c4timer 35 // How long from when the C4 is armed until it blows
mp_defuser_allocation 0 // How to allocate defusers to CTs at start of round: 0=none, 1=random, 2=everyone
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_defuser 1 // Drop defuser on player death
mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match
mp_free_armor 0 // Determines whether armor and helmet are given automatically
mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_freezetime 10 // How many seconds to keep players frozen when the round starts
mp_halftime 1 // 0 Determines whether the match switches sides in a halftime event
mp_halftime_duration 15 // Number of seconds that halftime lasts
mp_halftime_pausetimer 0
mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
mp_match_end_restart 0 // At the end of the match, perform a restart instead of loading a new map
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000 // Maximum amount of money allowed in a players account
mp_maxrounds 0 // Max number of rounds to play before server changes maps
mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_playerid 0 // Controls what information players see in the status bar: 0=all names, 1=team names, 2=no names
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 7 // Number of seconds to delay before restarting a round after a win
mp_roundtime 1.75 // How many minutes each round takes
mp_roundtime_defuse 1.75 // How many minutes each round takes on defusal maps.
mp_solid_teammates 1 // Determines whether teammates are solid or not
mp_startmoney 800 // Amount of money each player gets when they reset
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_timelimit 0 // Game time per map in minutes
mp_tkpunish 0 // 0 Will a TKer be punished in the next round: 0=no, 1=yes
mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match
mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not
mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_win_panel_display_time 15 // Amount of time to show the win panel between matches and halfs
// Pure
sv_pure 1 // If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files
sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client
sv_pure_trace 0 // If set to 1, the will print a message whenever a client is verifying a CRC for a file
// Rates
sv_maxrate 0 // Maximum bandwidth rate allowed on server: 0=unlimited
sv_minrate 80000 // Minumum bandwidth rate allowed on server: 0=unlimited
sv_minupdaterate 128 //
sv_maxupdaterate 128 //
// (OLD CVAR) sv_mincmdrate 128 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
// Logging
sv_log_onefile 0 // Log server information on only one file
sv_logbans 1 // Log server bans to the server logs
sv_logecho 1 // Echo log information to the console
sv_logfile 1 // Log server information to the log file
sv_logflush 0 // Flush the log file to disk on each write (slow)
sv_logsdir "logfiles" // logs Folder in the game directory where server logs will be stored
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
// Spectator
spec_freeze_time 2.0 // Time spend frozen in observer freeze cam
spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done
spec_freeze_time_lock 2
spec_freeze_deathanim_time 0
spec_show_xray 1 // If set to 1, you can see player outlines and name IDs through walls
// Cash award convars
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_get_killed 0
cash_player_interact_with_hostage 150
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_player_respawn_amount 0
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_ct 2000
cash_team_elimination_hostage_map_t 1000
cash_team_hostage_alive 150
cash_team_hostage_interaction 150
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 750
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_win_by_time_running_out_bomb 3250
cash_team_win_by_time_running_out_hostage 3250
// Ammo
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2 // Should the standard be 2 flashbangs?
ammo_grenade_limit_total 4
// Bots
bot_quota 6 // Determines the total number of bots in the game
bot_quota_mode "fill" // Change to "normal" if you want to add them manually or "Fill", the server will adjust bots to keep # players in the game, where # is bot_quota (from above)
bot_join_after_player 1 // 0
bot_defer_to_human 1 // If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty "3" // 0-3 Skill of bots. [Difficulty's:] (Easy), (Normal), (Hard), (Expert).
bot_chatter "off" // Control how bots talk. (normal), (minimal), (radio), (off).
bot_prefix "REKT" // Prefix for bot names. A prefix is a tag that bots will have in front of their name. you can enter your clan tag or leave blank.
// bot_auto_vacate 0 // Kick bots to automatically make room for human players.
// bot_auto_follow 0 // Allow bots to automatically follow a human player.
// bot_allow_rogues 0 // bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
// bot_walk 0 // The speed at which bots can move. (Walk)=1.
// bot_join_team any // bot_join_team - What teams are bots allowed to join. (Counter-Terrorist)= CT, (Terrorist)= T, (All)= any.
// Bans
writeid // Writes a list of permanently-banned user IDs to banned_user.cfg
writeip // Save the ban list to banned_ip.cfg
exec banned_user.cfg
exec banned_ip.cfg
sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
// Aliases
alias "warmup" "mp_roundtime 5; mp_freezetime 0; mp_startmoney 16000; mp_restartgame 1; livepre"
alias "livepre" "say Warmup settings loaded!"
alias "live" "say Match is live in 5 seconds..; mp_restartgame 5"
#Script, write "rcon start" in console to launch your match, and "rcon warmup" for the warmup (and ffa, overtime).
alias wt0 "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias wt1 "wt0;wt0;wt0;wt0;wt0;wt0;wt0;wt0;wt0;wt0"
alias wt2 "wt1;wt1"
alias wt3 "wt1;wt1;wt1;wt1"
alias mr15 "mp_startmoney 800; mp_maxrounds 0; mp_timelimit "0"; mp_freezetime 10; mp_roundtime 1.75"
alias warm "mp_startmoney 16000; mp_maxrounds 0; mp_freezetime 0; mp_roundtime 5"
alias over "mp_startmoney 10000; mp_maxrounds 0; mp_freezetime 10; mp_roundtime 1.75"
alias ffall "mp_startmoney 1000; mp_maxrounds 0; mp_timelimit "0"; mp_freezetime 3; mp_roundtime 3"
alias start "say *** La sauce arrive... dans 3 restarts ***;mr15;wt3;sv_restartround 1;wt3;sv_restartround 1;wt3;sv_restartround 1;wt3;say *** Let's GO ***;say *** GL ***;say *** & ***;say *** HF ***"
alias warmup "say *** Warmup activated ***;warm;wt3;sv_restartround 1;wt3;say *** say *** Profites-en pour te faire la main au lieu d'parler! ***;say *** Say Ready quand c'est OK, Thx ***"
alias overtime "say *** Le stress est a son comble, OVERTIME, 3-2-1 GO ***;over;wt3;sv_restartround 1;wt3;sv_restartround 1;wt3;sv_restartround 1;wt3;say *** OVERTIME, GL HF ***;say *** LIVE ***;say *** LIVE ***;say *** LIVE ***"
alias ffa "say *** FFA activated ***;ffall;wt3;sv_restartround 1;wt3;say *** say *** Profites en pour prendre des cours de CS! ***;say *** Fairplay, GL HF Thx ***"
exec cs16_settings
say "Competitive config loaded!" |
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